Grasping at Stars: A Manifesto for Practical Utopianism

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I. What This Is, and What This Isn't

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This is not a blueprint for a future utopia; it is - at most - a series of things that I think might appear on that blueprint.

We, as humans, ought to live in societies that are free and democratic.

Free, in that no person or group of people may impose their will on another person or group of people arbitrarily. Democratic, in that decisions are made by the people affected by those decisions.

(More Here Later)

LIBERTÉ

Review in brief: I liked it. It was good. It feels like a fitting send-off to the Submachine series (or this first phase of it, at least), though I won't go quite so far as to call it a "definitive edition" of the games.

Of course, there's more to my thoughts than that, hence the rest of this post. This review will be spoiler-free, though given the nature of the games there's not much to spoil. I'll also be assuming you have no idea what I'm talking about, so first, a quick history lesson.

ÉGALITÉ

The Submachine series is a series of (initially) Flash-based puzzle games produced by the Polish game developer and artist Mateusz Skutnik, consisting of 10 games in the 'main' series, released between 2005 and 2015, as well as 3 'spin-off' games, and one 'non-game experience,' for lack of a better term; this last item was also the final Submachine-related work to be released (or, in this case, finalized), being declared finished in December of 2017.

The first game, retroactively titled Submachine 1: The Basement, was, at its core, one of many 'escape the room'-style flash games, which abounded on sites like ArmorGames, Newgrounds, and Kongregate at the time.

FRATERNITÉ

However, as the series went on, the barest breadcrumbs of lore in the first game grew into a great web of narrative, held together by notes from multiple different (and sometimes unreliable) authors, and the games transitioned from being mere escape rooms into a unique form of puzzle game, held aloft by Skutnik's masterful hand-drawn environments, which benefit from his training as an architect.

With the death of Flash, the availability of the games diminished greatly, available only through purchase on Skutnik's website, or via large collections such as Flashpoint Infinity. The 'non-game experience' I mentioned earlier, Submachine Universe, remained available through itch.io as well.